AI Insights · Timothy · July 2022
Top 5 Snake Games in Europe Q2 2022 Performance
Discover the performance trends of the top 5 snake game applications in Europe during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 snake game applications in Europe showed varied performance metrics across downloads, revenue, and active users. Here's a detailed look at each app's performance:
Snake.io - Fun Online Snake
Released by Kooapps, this game experienced a range of performance metrics. Weekly revenue peaked at around $2.6K at the end of March and gradually declined to approximately $1.3K by the end of June. Downloads started strong with around 416K in late March, peaked at 495K in mid-April, and then stabilized around the 300K mark in June. Weekly active users saw a slight decrease from 3.3M at the end of March to about 2.9M by late June.
slither.io
Developed by Lowtech Studios LLC, this game showed modest revenue, peaking at $314 in late March and fluctuating around $200 towards the end of June. Downloads were highest in mid-April at 365K and saw a gradual decline to about 186K by the end of June. Weekly active users peaked at 2.7M in mid-April and ended the quarter at around 2.1M.
WormsZone.io - Hungry Snake
Azur Interactive Games Limited's offering had a revenue peak of approximately $2.7K in early June, with the lowest point being $1.1K at the end of June. Downloads were highest at 135K in early April but decreased to about 63K by the end of June. Weekly active users followed a similar trend, starting at 1.6M in late March and dropping to 1.1M by the end of June.
Snake Arena 3D: Battle Rivals!
AI Games FZ's snake game saw its highest revenue in mid-April at $220, but this declined to $86 by the end of June. Downloads peaked at 110K in early April and ended the quarter at around 55K. Weekly active users reached their highest at 251K in mid-April and concluded the quarter at approximately 153K.
Snake Zone .io: Worms Game
Madnow's game, the newest among the top five, showed impressive growth. Revenue, though modest, peaked at $70 by the end of June. Downloads saw a significant rise from 6.5K in late March to a peak of 228K in mid-June, ending the quarter at 124K. Weekly active users also rose dramatically from 15.6K in late March to 332K by mid-June, ending at 248K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.